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Clan strategies
Clan Strategies
1. Dragon Clan
2. Serpent Clan
3. Lotus Clan
4. Wolf Clan
5. General Strategies NEW!
Combo With Serpent Clan - If you're allied with a player using the Serpent Clan, try this combination: Have your ally send the Necromancer at the enemy. Once he starts to engage warriors, call forth the Dragon's Spirit to the area. The Necromancer will then turn the surrounding corpses into zombies...instant army generation!
Earning Yang Points - The Dragon Clan relies a lot on yang points for a number of reasons which include improving Samurai attacks with Yang Blade, keeping the Dragon Monument ready to attack, and of course purchasing a variety of techniques. Try this to earn yang points early in the game. Build a Town Square as soon as possible, all the while amassing a small army of 5 Powder Keg Cannoneers, 3 Samurai, and 2 Dragon Warriors. Send this army to your enemy's town. While the Samurai and Dragon Warriors take on your enemy's warriors (using various Battle Gears), have your Cannoneers attack the nearby structures. When the dust settles, you should find yourself with 3-4 yang points at your disposal...a good head start of your opponent.
Allied With Wolf Clan? Try This Out... - If you're allied with a player using the Wolf Clan, support him with a group of geisha. The Wolf Clan relies on its natural healing ability and has no healers of its own. The Dragon Geisha will be a welcome addition to your ally's arsenal.
Here's another helpful tip for when you're allied with a Wolf Clan player. Try using Otomo with Sledgers armed with Stun Slam. Otomo's innate ability will keep their stamina charged so that they can use the Battle Gear over and over again.
Dragon Warrior Rush - Send a group of Dragon Warriors with Flaming Sword accompanied by Kabuki with Flash Powder to your enemy's town. Blind the enemy units with Flash Powder and run your Dragon Warriors past them and deep into the base, and start setting the structures ablaze.
Arah/Watchtower Strategy - Arah in a watchtower defending your town is quite effective. However, this tactic is also quite effective offensively. Try building a watchtower very close to your enemy's town and guard it heavily with melee units. Then, place Arah in the tower. Depending on where your watchtower was placed, she'll take out unsuspecting warriors inside the town, or even peasants harvesting in the field…quite annoying to your opponent indeed!
Cannoneers/Dragon Warriors Combo - A large group of Powder Keg Cannoneers with Shrapnel Kegs paired up with a Dragon Warrior and Chi Shield will decimate any oncoming raid. Simply run the Dragon Warrior ahead and turn on the shield. While the enemy is engaging the indestructible warrior, use Shrapnel Kegs to destroy them. Shrapnel Kegs in groups are devastating.
Dragon's Spirit - Calling the Dragon's Spirit is excellent for both offense and defense. On the offensive, use it right when your army begins to attack the enemy. It'll weaken the tougher units, kill the lesser units, and have no effect an any of your warriors. On defense, use it against enemies attacking your town when you don't have any warriors defending. It will slow the enemy down while you hurry to get your warriors back home to defend.
Late Game Tactic - Late in the game, after all of the horses in your area have already been collected, use Garrin's Call Horse Battle Gear to call a horse from the other side of the map. Not only will you be taking away a horse from your enemy's territory, but the horse will give you line-of-sight as he runs to Garrin, acting as a scout.
Dragon Combo - Split your forces as follows: 2 Dragon Warriors with Chi Shield in Front, 2 Kabuki Warriors with Stardust behind them, 2-4 Sumo Cannoneers with Super Keg closely following, followed by the primary force of your group (can consist of a few samurai coupled with geisha). Send in the Dragon Warriors first. As soon as they engage, switch on Chi Shield. When the enemy forces surround them, Super Keg them all with your Sumo Cannoneers while Stardusting them for any missile-counterattack. After that, clean-up should be easy. This usually results in the enemy losing its entire group with you losing 1-2 units at most -- very effective.
Indirect Fire and Zen Arrow - The Sumo Cannoneer obtains Indirect Fire as a Battle Gear from the Shrine. The Archer recieves the Zen Arrow power from the Shrine as well.
Indirect Fire allows the Sumo to increase his attack range. If he has a spotter unit to reveal areas beyond the fog of war, he can be very effective from long distances and higher ground.
Zen Arrow allows the Archer to fire an arrow at great distances and reveal the line of sight from wherever it lands. This can be used as an effective method of "spotting" for the Sumo without putting any other units in harm's way. Other clans have units, such as the ninja or bandit, which make good spotters. These could be used in conjunction with the Sumo to produce favorable results as well.
Vetkin's "Bravado" - The Vetkin's Bravado Battle Gear robs stamina from all nearby units, so it is especially useful for disabling the life-giving abilities of the Geisha for a short time. It is also useful for robbing melee units of their running ability. If Vetkin does this and leads them back to nearby missile units, they'll get extra shots off before the enemy can close in.
Hit & Run - Develop a force of about 10 Musketeers with Sniper Scope, 3 Cannoneers with Mines, and 3 Raiders with Caltrops, then get a few Ronin and a few Fan Geisha to use as your primary offensive force. Park your force away from your enemy's main base. Lay down a minefield leading from you to the edge of their line of sight. Then take your Caltrop-Raiders and run them to the base (going through the mine-field, of course). Hit the first building you see a few times, to get their troops rallied against you. Immediately switch on the Caltrops and dart to your main force, through the minefield. Switch on the Musketeer Sniper Scopes. As the enemy approaches you, they're faced with Caltrops and Mines. Ff they get through all that, they still need to get past the Snipers, which should blow them to pieces. Once this force is dispatched, send in your Raiders to burn everything down.
Necromancer Safe Haven - Put a Necromancer in a watchtower and he'll raise zombies from the dead corpses around him while still maintaining a safe distance from enemy units that can directly attack him.
The Power of the Raider - This isn't a killer combo but more of an informative strategy on how to most effectively use a Raider. The Raider, at first glance, seems like weak unit. He is fast, even for a Serpent Clan warrior, and has the ability to burn down buildings. A Raider's ability to perform hit-and-run tactics is second to none. They are most efficient when used with the Brushfire Battle Gear or the Caltrop Battle Gear.
By using the Raider to simply attack one building until its gone and moving onto the next simply doesn't utilize the unit to its fullest potential. Move your Raider(s) to a new target as soon as the building has caught fire. The building will fall on its own and you'll still have time to light up other buildings as well. Burning buildings will hurt nearby enemy units and other buildings so hitting multiple structures can create have devastating results.
A Raider with Brushfire has numerous good uses. You can clear out forests, thus preventing surprise attacks, and you can also destroy enemy rice fields. This is particularly effective since it slows down the peasants' ability to harvest rice. So while your running around the enemy town burning things, take some time hinder resources as well.
Caltrops are also quite effective, if used properly. They can damage objects that are behind the Raider as he moves from a location. Used in conjunction with hit-and-run tactic, this style of attack can put a good hurt on your enemy. You can light a few buildings on fire, and when you see the enemy coming to get you, run away and leave caltrops behind. If the enemy attempts to follow, they will likely be wounded by the caltrops. This would be a good time to have melee units ready to help fend off anyone that chases after the Raider. (This can be quite fun when you set up a minefield of deadly caltrops and lead the enemy into them).
Dual-Lotus Attack - This strategy is great for 2 players playing on the same team who are both the Lotus Clan. Keep your warriors together and make sure you each have Issyl in your war parties. When it comes to fighting time, one of you activates Issyl's Haste Battle Gear to speed up your warriors. Once the effect wears off, the other player activates his Issyl's Haste, increasing the time your warriors are sped up. Hasted fighting units are devastating to your opponent. However, don't try to use haste one on top of the other. The effect will not be compounded.
Trouble With Enemy WatchTowers? Not Anymore... - Having trouble taking out enemy watchtowers that are packed closely together? Have your Brothers bless a couple of Staff Adepts with Dark Canopy and send them into the fray. This Battle Gear will protect your units from any projectile weapons that are fired upon them. However, make sure you activate it once you're close to the towers. The Staff Adept will become immobile, and you'll want him close enough to his allies to protect them while they hack away at the enemy towers
Dragon/Lotus Combo - If you're playing as the Lotus Clan and you're allied with someone who is the Dragon Clan, try this out. Send a few Blade Acolytes with Inner Strength to attack with your ally's Otomo. As they fight, keep an eye on your units' health. When you see them getting low, activate that unit's Inner Strength to regain health. The best part about this is while Otomo fights alongside them, his innate ability will continually replenish the stamina of the nearby Blade Acolytes. This will allow them to use Inner Strength over and over again.
Koril - Teleport Koril to your enemy's rice field (it may be a good idea to scope the area out first with the use of a Ninja). Koril will make short work of any nearby peasants, slowing your opponent's harvesting. Also, any nearby enemies with projectile weapons will find it nearly impossible to hit Koril. However, be careful. You will need to find somewhere to rest Koril for a few seconds so he may regain enough stamina to teleport out again. If you find that Koril continually runs to attack nearby buildings and won't stay put in order to rest, simply press "N" to make him stand his ground and not move. It's a tricky strategy, but the bragging rights are enormous. Another option is to accompany Koril in the rice field with Death Sentry. That way, any melee units that swarm in to attack Koril will be hit by its effects.
The Height Advantage - Some of the maps in Battle Realms have elevated ridges near the rice fields. Have an Unclean One eat one of your peasants to give him the Death Sentry Battle Gear. Then, move him to the ridge that overlooks your opponent's rice field. Activate the Battle Gear and toss the Death Sentry into the rice field. This will slow your opponent's resource gathering by either A) killing his peasants as they try to harvest or B) forcing your opponent to move his peasants away from the rice field for a moment while he uses a warrior to force-attack the Death Sentry to get rid of it. Plus, if your opponent has no idea that he is able to destroy it on his own, he may actually wait for it to disappear before resuming the harvesting process, and by that time, you'll have another Death Sentry ready to be thrown into his rice field once more.
Brothers/Rebirth - Have your Brothers bless a group of Infested Ones with Rebirth. Mount the Infested Ones on Shadow Steeds and send them off to war. When they engage in battle, the enemy will have to first get the steed out from under each of them before concentrating their full attack on the Infested Ones. Also, when these units are dismounted, their Rebirth Battle Gear will be ready. After killing them once, the enemy will have to kill them a second time after each of their Rebirth Battle Gears kick in. Your opponent will swear these warriors never die!
also
Have your Brothers bless a group of Infested Ones with Rebirth. Have the Brothers follow these units into battle. As they fight, keep an eye on your Infested Ones. When you see one of them use his Rebirth, have one of the Brothers bless him with Rebirth again! Your opponent will have to go after the Brothers before concentrating their efforts on any of the Infested Ones.
Teleport Trick - Build a watchtower inside of your town, then build a second watchtower relatively close to your opponent's town. It's a good idea to place this second tower where the enemy will not accidentally stumble upon it (such as the very edge of the map). You may also want to place a few units around it for protection. Select the watchtower in your town by left-clicking it, then set its waypoint to the second watchtower by right-clicking the second watchtower. Make sure this first watchtower is empty when setting the waypoint. Also, set a waypoint for the second tower a small distance away from it. When you send your warriors to attack your enemy's town, keep up your production of new warriors. If you find your attacking forces being depleted…or completely wiped out…send any new warriors you have in your town to the nearby watchtower. They will automatically move one by one from one tower to the next through teleportation and will all gather at the second watchtower's waypoint. This tactic cuts down your units' travel time amazingly, plus you won't be giving your opponent any time to build up new forces while your units walk across the map.
Group Battle Tactic - Create 4 Unclean Ones with Death Sentry, 1 Staff Adept with Whirling Staff, 1 Leaf Disciple with Scrye Leaves, 2 Channelers, and a whole bunch of Warlocks, and if you can, summon Issyl. Use the Scrye Leaves to scout out ahead of you. When you're about to engage the enemy, deploy all four Death Sentries. Get your Staff Adept in the middle of your forces and turn on the Whirling Staff. This will protect your forces from all missile fire. Use Issyl's Haste to nearly double your attack rate. Make sure your Channelers protect your Warlocks, and watch the destruction unfold.
Zymeth Defense - Summon Zymeth, call a storm, then put Zymeth in a watchtower as base defense.
Death Sentry/Spreading Goo - Death Sentry is the Battle Gear that the Unclean One gets for eating a Peasant. Spreading Goo is the upgrade he gets from the Brothers. Death Sentry is a skull that the Unclean One hurls at the enemy. It floats in the air and does damage to all enemies who pass by it. Spreading Goo slows down all enemies who walk through it. With some skillful management, you can trap units in the Spreading Goo and then Death Sentry them. If used properly, this is another deadly combination.
Combat Support - Greyback and Gaihla play good support. Both of these guys are pretty good in combat, but work more effectively when used for support in combat. Gaihla's rechargeable heal bomb can save many units, or just prepare them for a second round of combat while they gather stamina. The additional damage from Greyback is handy in giving your men that sought after "edge" over your opponent.
Offensive Pitch Slinger - Instead of using the Pitch Slinger's Scorched Earth ability for defensive purposes, try using it on the offensive. Throw the pitch mine into the middle of a battle. It will explode on impact, doing area of effect damage on all nearby enemy warriors.
Use Shale Armor! - While the Wolf Clan has fairly scattered resistances to help develop a rounded army, shale armor is still going to be very effective on anyone you don't plan on giving the blessing Battle Gear to. This strategy is also effective for primary damage units even if you are using the other Battle Gear. You can use the men with Shale Armor to buffer those with none in order to pull off other Battle Gear, some of which take a moment or two to operate. This is also effective early on since the Shalery is relatively low on the tech tree, and it will make your units that much harder to kill when your opponent doesn't have any techniques or Battle Gear yet.
Siege Units - Use siege units effectively. Much of the Wolf Clan's power comes in the form of siege units (a siege unit is one which does lots of damage to buildings). If you are having a tough time with an opponent's defensive line, there's nothing like sledgers, maulers, and pitch lingers with shale armor to take down those towers. Also, once you have access to the Shale Lord, no one takes down buildings like this guy. If you are using a siege strategy I would also recommend getting the upgrade to damage for sledgers (Petrified Wood).
Switch Battle Gears - Don't underestimate other Battle Gear. Many people will, after witnessing a nice improvement in combat performance, tend to stick with Shale Armor. Try using the other Battle Gear. While your units might not be quite as tough, effective use of things like Wrecking Ball and Totem can be equally effective. Stun Slam is very effective to give you some time to use other Battle Gear or just wail on some of the tougher units. Scorched Earth reveals a huge line of sight (more than most units will) and is therefore an effective scouting tool. If they aren't paying attention they might step on it and take some damage as well. Totem is very handy for defense. You can just set one up next to a tower, then add in the slow effect of the tower and units for defense and its pretty nasty. When the enemy outnumbers you, Wrecking Ball works well since you hit multiple opponents as they surround you to attack.
Free Units - The Wolf Clan actually has two ways to get free units for its army. First is the Lycanthropy Battle Gear which, if used correctly when a berserker is about to die, will instead replace what would otherwise be a corpse with a brand new werewolf. The other way is through using wolves. Any wolf unit can have wolves following it. Werewolves and heroes get 2, the Packmaster gets 3, and others all get 1. The wolves will fight alongside your men and provide many extra targets for the enemy to attack. They might not do a ton of damage, but there's nothing like watching four or five swordsmen waste glass swords on a couple of wolves.
Heal Your Wolves - Once you buy the "Herbalists" technique from the Vitality Garden, pull your damaged Wolf units out of combat. They'll heal to 100% health if they stand still for a short period of time.
Early Rush Tactic - As soon as possible, build a Wolves' Den and get 2 Peasants to catch horses. Build up a force of 4 Packmasters each with 3 Wolves (total of 16 units, trained in the time it takes to train 4 first-tier units). Rush the enemy and engage them. This probably won't kill off your opponenet, but it will severely damage his production ability, thus giving you the opportunity to build some bigger units (Sledgers, Hurlers with lava rock, etc.).
The Power of Wolves - Wolves should never be underestimated. Wolves are raised in the Wolves' Den on fresh horse meat. To raise Wolves,order one of your Peasants to gather wild horses. Gathered horses will be deposited into the Wolves' Den and used to raise wolf cubs. To give a Wolf to one of your units, send the unit into the Wolves' Den. Most Wolf Clan units can only have one Wolf pet at a time. However, the Packmaster can have up to three Wolves and the Werewolf can have up to two. Peasants cannot have Wolves, and will instead train into Packmasters upon entering the Wolves' Den. That pet will fight and die for the its master. This makes Wolves a great source of protection for all your units,especially your peasants, Druidesses, and long range units. Although not very tough, Wolves add melee damage potential to all units. They can be very effective when used with fighting Druidesses since a Druidess has the ability to entangle an enemy, thus giving the Wolf free attacks on the opponent. Also, The Pack Master is another good unit that gets trained in the Wolves' Den. So, as a building, the Wolves' Den has two primary uses (as opposed to the Stables in other Clans which are only used for horses). Lastly, each horse you bring in will give you two wolves.
NEW! - Two is Better Than One - It's always best to build watchtowers in pairs. If a lone watchtower's base is attacked, that watchtower is helpless. However, with two towers in the area, the second watchtower is able to pick off warriors attacking the base of the first one.
NEW! - Add More Peasant Huts - Multiple peasant huts decreases the time it takes for new peasants to generate. Always build a few peasant huts around your rice field.
NEW! - Location, Location, Location - Always build a peasant hut away from your main town, preferably near another rice field. If you find that your town is destroyed, you'll have a backup peasant hut ready to generate peasants and attempt to build a new town.
NEW! - Variety is Good - Always have a variety of units within your war party. Building all 3rd-tier units or all of one type of unit is never a good idea. Variety is key in Battle Realms. You always want units that will counter whatever your opponent may have in his army.
NEW! - Combat Techniques - Send units to attack early and often. Yin/Yang points are vital to the game. They allow you to purchase techniques which make your units more powerful. Also, the more Yin/Yang points you have, the more powerful your Zen Masters will be on the attack. Yin/Yang points can only be gained by battle. So, get out there and do some damage to your opponent!
- Unveil the Spy! - Having trouble seeing those pesky, invisible Ninjas spying on your town? This tactic should help you sniff them out (if you're lacking monks). Go to a section of your town. Move your cursor to one corner of the screen, left-click and hold, and move the cursor down to the opposite corner. This will create a large selection box over the screen. You will be able to see the health and stamina bars of any units within this area while it is selected. Take a close look…if you see any health and stamina bars floating in the air with no visible unit above it, more than likely you've just found yourself an invisible Ninja. Command any nearby units to attack him and get rid of your enemy's spying eye!
- Gathering Resources for Allies - It is possible to harvest rice and collect water for your allies. Send a peasant to your ally's town and begin harvesting rice or collecting water. When your peasant has enough resources and begins walking back to your base, select him and right-click on your ally's peasant hut. The peasant will return the resources to his hut! Once you do this, the peasant will automatically return the resources to your ally's hut every time he gathers rice or collects water.
- Saving Your Healers - If you don't want your healing units (Channelers, Geisha, Fan Geisha) running into the thick of battle, don't group them with your attacking army. Instead, instruct each healer to guard a warrior in your army (hotkey G). Wherever your army moves, your healers will follow. Not only will they heal whichever warriors you instructed them to, but they'll also keep an eye on any other warriors that happen to be in the vicinity.
- Optimizing Resource Gathering - Always place peasant huts close to resources. The less your peasants have to walk to get resources, the faster resources will accumulate.
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Units strategies
Unit Abilities
01.23.03
Aside from their standard attacking and defending skills/powers, most units possess their own special "innate" abilities that are exclusive to them. Below is comprehensive list of these abilities.
1. Dragon Clan Units
2. Serpent Clan Units
3. Lotus Clan Units
4. Wolf Clan Units
5. Zen Masters
6. Other/Unalligned Units
Spearman - Due to the length of their spears, Spearmen are immune to the effects of height in combat when they are attacking melee opponents.
Archer - Stoic Calm: When the archer has full stamina, his first arrow does more damage, but costs him some stamina when he shoots it.
Chemist - Healing Herbs: The natural healing rate of allies near the Chemist is increased when the Chemist is idling.
Dragon Warrior - Inspiration: Allied units within range of the Dragon Warrior do more damage. Happens only when he's attacking. Units can only be affected by one Dragon Warrior (non-stackable).
Kabuki Warrior - Entertainer: Allied peasants within range of the Kabuki Warrior will move more quickly if they are near him when his special "entertainment" idle animation is played.
Powder Keg Cannoneer - Salt the Ground: If the Cannoneer plays his special "salt the ground" idle animation, all allies in a radius will take half damage from their next attack.
Samurai - Seppuku: The Samurai sacrifices himself instead of being killed at the hands of the enemy when he reaches 0 hit points. When he does so, a magical "honor whirlwind" does damage to all enemies in a small area around him.
Geisha - Healing: The Geisha can sacrafice stamina to heal another unit or herself. She is also able to regenerate stamina while walking.
Swordsman - Evasion: Projectiles are much less likely to hit the swordsman when he is running.
Crossbowman - Full Recovery: The Crossbowman can regenerate health up to 100%.
Musketeer - Instant Hit: His normal missile attack never misses.
Raider - Ambush: The Raider gets no line-of-sight reduction in forests.
Bandit - Looting (targetable): The player will get a "pick-up" cursor over fresh corpses. Clicking on the corpse, the player will gain a percentage of the cost of that unit.
Cannoneer - Pass-through Damage: The Cannoneer's shots go through enemies and buildings, damaging all it passes through.
Ronin - Cursed Swords: When the Ronin loses all his hit points, he thrusts his swords into the ground, leaving them behind for a short time. The swords cause nearby allies to do more damage, while nearby enemy damage is reduced.
Fan Geisha - Healing: The Fan Geisha can sacrifice stamina to heal another unit or herself.
Blade Acolyte - Blade Sharpening: One of his idle animations will have him sharpening his swords, and he'll get increased damage to his next attack.
Leaf Disciple - Melee Counterstrike: When hit in melee combat, the Leaf Disciple's opponent takes a small amount of damage in return (from the whirling leaves).
Staff Adept - Whirling Staff: Does area effect damage when engaging multiple units in melee combat. (As of 2/22/02, this innate is not working in the game. Should be fixed in BP3).
Diseased One - Rotting Decay: When the Diseased One dies, it leaves behind a nasty cloud that will cause poison damage to any enemy units that enter it. The cloud lasts for about 20 seconds.
Unclean One - Darkness: Upon the Unclean One's death, a dark cloud surrounds the area where he died and reduces the line-of-sight for enemy units in the area to 0 for a brief period.
Infested One - Eruption: The unit explodes in a damaging spray of maggots when he dies, unless it has the Rebirth Battle Gear.
Warlock - Soul Lick: When engaged in combat, the Warlock drains stamina from enemies within a radius.
Master Warlock - None.
Brothers - Drain stamina from enemies when they attack. Also gain stamina by attacking enemies.
Channeler - Healing: The Channeler uses ravens, instead of stamina, in granting health to allies.
All Wolf Units have the same innate ability - Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
Arah - Deadly Accuracy: Her arrows are launched with greater velocity than normal arrows, being more likely to hit the target and do more damage.
Budo - None.
Gaihla - Forest Friend: Not slowed by forest terrain. Crop Blessing: Rice regrows more quickly when she idles near it.
Garrin - Bracing: Garrin is immune to the height advantages of other melee units.
Grayback - None.
Issyl - Regeneration: Heals twice as fast as normal and up to 100%.
Kazan - Fire Wielder: Huge armor bonus against fire and explosive damage.
Kenji - Inspiration: Nearby allies get an extra 10% damage when Kenji is fighting.
Koril - Evasiveness: He is less likely to be hit by projectile weapons.
Longtooth - Climber: His speed is unaffected by slopes.
Necromancer - Raise the Dead: The Necromancer raises nearby corpses into zombies. Costs stamina and the zombies slowly lose health.
Otomo - Battle Leader: While Otomo is fighting, nearby allies regain stamina slowly.
Shale Lord - Battle Lust: While he is fighting, he slowly regains stamina.
Shinja - Ye of Little Faith: Takes very little magical damage.
Soban - None.
Tao - None.
Utara - Pleasure and Pain: When Utara takes damage, nearby enemies get momentarily stunned.
Vetkin - Sprinting: He loses no stamina when he runs.
Zymeth - Storm Master: If it is raining, he will call down lightning bolts at nearby enemies when he melee attacks.
Other/Unalligned Units
Golem - Resource gathering: The golem can be used to gather rice and water like peasants. Detonate: Upon death, the golem self-destructs, causing an area effect of magic and explosive damage.
Monk - Ninja Detection: Monks will sense nearby invisible ninja and attack them.
Ninja - None.
Trained Horses - Pack Horse: Instead of mounting the horses, peasants can use them to gather extra resources as they harvest.
Shadow Steed - Pack Horse: Instead of mounting the Shadow Steeds, peasants can use them to gather extra resources as they harvest.
Wolves - Regeneration: The wolf can naturally heal to full health and does so slightly faster than normal.
Spirit Warrior - None.
Zombie - Deterioration: Zombies will slowly deteriorate health until they die, unless healed.
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Battle Reference
BATTLE REFERENCE CHART: Submitted by AlecThunder
Dragon Clan Melee Missile Cutting Piercing Blunt Explosive Magical Fire
Archer Blunt Piercing = = - = -- ---
Battle Maiden Cutting Cutting + = + -- -- ---
Chemist Blunt Explosive + = ++ -- -- ---
Dragon Warrior Cutting Magic + = -- = --- ---
Geisha Blunt N/A = = = = = ---
Guardian Blunt N/A + = -- ++ - ---
Kabuki Warrior Magic Magic -- = + --- ++ ---
Sumo Cannoneer Blunt Explosive ++ = --- + -- ---
Samurai Cutting Piercing --- - -- ++++ +++ =
Spearman Piercing N/A -- = = - ++ ---
Serpent Clan Melee Missile Cutting Piercing Blunt Explosive Magical Fire
Bandit Piercing Piercing -- = = --- = ---
Cannoneer Blunt Blunt = = ++ --- -- ---
Crossbowman Piercing Piercing = = -- = --- ---
Demoness Magic N/A -- = + -- ++++ ---
Enforcer Blunt N/A -- = ++ - + ---
Fan Geisha Cutting N/A = = = -- --- ---
Musketeer Blunt Explosive -- - -- = = ---
Necromancer Magic N/A --- --- --- --- - ++
Raider Blunt Fire ++ = --- - --- ---
Ronin Cutting N/A --- - -- ++++ +++ =
Spirit Warrior Magic N/A = -- = --- --- ---
Swordsman Cutting N/A -- = = -- = ---
Witch Explosive Explosive ++ = - + --- ---
Zombie Cutting N/A = -- -- = --- ++++
Wolf Clan Melee Missile Cutting Piercing Blunt Explosive Magical Fire
Ballistaman Piercing Piercing = = --- ++ -- =
Berserker Cutting N/A --- - + --- = ---
Brawler Cutting N/A -- = -- = = =
Digger Cutting N/A + = + -- -- ---
Druidess Magic Magic = = = = = ---
Dryad Magic N/A -- - -- ++++ ++++ ---
Hurler Blunt Blunt = = = --- -- ---
Mauler Blunt N/A = = -- = --- ---
Pack Master Blunt Pack Wolf -- = -- -- -- -
Pack Wolf Piercing N/A = = = = = =
Pitch Slinger Fire Explosive --- = = -- ++ ---
Sledger Blunt N/A -- = + --- ++ ---
Werewolf Piercing N/A --- - --- = = ++++
Lotus Clan Melee Missile Cutting Piercing Blunt Explosive Magical Fire
Blade Acolyte Cutting N/A -- = = -- = ---
Channeler Piercing Piercing = = = = = ---
Diseased One Magic N/A --- = -- ++ ++ ---
Infested One Piercing N/A + = --- = -- ---
Leaf Disciple Piercing Piercing = = = --- -- ---
Master Warlock Cutting Explosive --- -- = -- = ++
Overseer Blunt N/A --- = + = + ---
Reaper Cutting N/A - = - ++ +++ ---
Shambler Magic N/A -- = -- ++ ++ ++
Staff Adept Blunt N/A -- - -- = ++ =
Unclean One Blunt Magic ++ = ++ --- -- ---
Warlock Magic Explosive + = = -- --- ---
Heroes Melee Missile Cutting Piercing Blunt Explosive Magical Fire
Arah Cutting Piercing ++ --- ++ --- -- ++
Budo Blunt N/A ++ -- --- ++ -- =
Gaihla Cutting N/A ++ --- --- ++ --- ++++
Garrin Piercing N/A --- -- -- ++ ++ --
Grayback Piercing N/A -- --- -- ++ ++ =
Issyl Magic N/A ++ -- ++++ --- --- ---
Kazaan Blunt Fire ++ -- ++ -- --- ---
Koril Cutting N/A = = = = --- =
Longtooth Magic Magic -- -- ++ -- ++ =
Otomo Cutting N/A --- -- --- ++ ++ ++
Shinja Cutting N/A -- -- -- ++ --- ++
Soban Blunt N/A -- -- ++ -- ++ --
Tao Blunt N/A -- -- ++ -- ++ -
Taro Magic N/A + -- + -- --- ---
Teppo Blunt Explosive - -- + -- + ---
The Shale Lord Blunt N/A --- -- --- ++++ ++ ---
Utara Piercing N/A = ++ = = --- -
Vetkin Piercing N/A -- --- ++ --- ++ ++
Wildeye Blunt Spirit Wolf -- -- + --- ++ ---
Yvaine Magic Piercing ++ -- -- = --- ---
Zymeth Magic Explosive ++ -- -- ++ -- =
To understand the chart, think of every unit as having a standard armor which takes full damage (100%) from every type of attack. Equal (=) means the unit has a standard armor. Minus (-) means the unit has better armor and takes 25% less damage from the attack. Plus (+) means the unit has worse armor and takes 25% more damage from the attack.
For example:
An armor of - means the unit takes 75% damage because: 100% - 25% = 75%.
An armor of + means the unit takes 125% damage because: 100% + 25% = 75%.
--- is the best armor, the unit takes only 25% damage (because 100-25-25-25 = 25%).
++++ is the weakest armor, the unit takes 200% damage (because 100+25+25+25+25 = 200%)
gold excellent damage. the unit takes 125% to 200% damage.
silver average damage. the unit takes 50% to 100% damage
bronze poor damage. the unit takes 25% damage
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Battle strategies
Opponent Sends Counter With
Dragon enemy: Dragon Serpent Wolf Lotus
Archer Chemist, Samurai Musketeer, Fan Geisha Berserker, Werewolf Leaf Disciple, Infested
Chemist Monk, Dragon Warrior Swordsman, Cannoneer Hurler, Sledger Blade Acolyte,Staff Adept
Dragon Warrior Spearman, Samurai Swordsman, Ronin Brawler, Berserker Blade Acolyte, Master W
Geisha any unit any unit any unit any unit
Kabuki Warrior Archer, Monk Crossbowman,Cannoneer Hurler, Mauler Unclean, Infested
Dragon Peasant any unit any unit any unit any unit
Sumo Cannoneer Spearman, Chemist Swordsman, Bandit Berserker, Brawler Leaf Disciple, Warlock
Samurai Kabuki, Sumo Cannoneer Musketeer, Necromancer Pitch Slinger, Druidess Diseased, Master W
Spearman Kabuki Cannoneer Hurler, Druidess Staff Adept, Unclean
Arah (Zen Master) Samurai, Monk Musketeer, Ronin Mauler, Berserker Staff Adept, Shd. Steed
Garrin (Zen Master) Kabuki Necro, Spirit Warrior Pitch Slinger, Druidess Warlock, Shd. Steed
Kazan (Zen Master) Monk, Archer Ronin (Metal Shop BG) Werewolf, Druidess Infested, Leaf Disciple
Otomo (Zen Master) Dragon Warrior (Fire BG) Raider Pitch Slinger, Druidess Master W, Shd. Steed
Tao (Zen Master) Sumo, Dragon Warrior Bandit (Metal Shop BG) Mauler, Ballistaman Infested, Diseased
Serpent enemy: Dragon Serpent Wolf Lotus
Bandit Archer, Chemist Cannoneer, Spirit Warrior Hurler, Werewolf Staff Adept, Diseased
Cannoneer Archer, Dragon Warrior Crossbowman, Ronin Brawler, Mauler Staff Adept, Infested
Crossbowman Chemist, Samurai Musketeer, Ronin Berserker, Brawler Leaf Disciple, Warlock
Fan Geisha Samurai, Monk Swordsman, Ronin Brawler, Sledger Blade Acolyte,Staff Adept
Musketeer Chemist, Kabuki S Warrior, Crossbowman Werewolf, Pack Master Unclean, Warlock
Necromancer Dragon Warrior (Fire BG) Raider Pitch Slinger, Druidess Unclean, Shadow Steed
Serpent Peasant any unit any unit any unit any unit
Raider Spearman, Archer Crossbowman, Bandit Berserker Blade Acolyte, Infested
Ronin Kabuki, Sumo Cannoneer Musketeer, Necromancer Pitch Slinger, Druidess Diseased, Master W
Spirit Warrior Dragon Warrior Cannoneer, Fan Geisha Hurler, Mauler Blade Acolyte
Swordsman Spearman, Kabuki Bandit, Necromancer Sledger, Werewolf Staff Adept, Diseased
Zombie Samurai Musketeer, Bandit Brawler, Pitch Slinger Blade Acolyte,Staff Adept
Budo (Zen Master) Dragon Warrior, Samurai Raider, Ronin Brawler Diseased, Shd. Steed
Shinja (Zen Master) Dragon Warrior (Fire BG) Bandit (Metal Shop BG) Pitch Slinger Master W, Shd. Steed
Utara (Zen Master) Archer, Chemist Crossbowman,Cannoneer Ballistaman Leaf Disciple, Warlock
Vetkin (Zen Master) Kabuki, Monk Spirit Warrior, Cannoneer Sledger, Pitch Slinger Staff Adept, Shd. Steed
Wolf enemy: Dragon Serpent Wolf Lotus
Ballistaman Chemist, Samurai Ronin, Fan Geisha Pitch Slinger, Berserker Leaf Disciple, Warlock
Berserker Kabuki, Monk Cannoneer, Spirit Warrior Sledger, Pack Master Staff Adept, Diseased
Brawler Spearman, Kabuki Musketeer, Bandit Pitch Slinger, Werewolf Diseased, Master W
Druidess Dragon Warrior Fan Geisha Mauler, Pack Master Infested
Hurler Dragon Warrior, Samurai Ronin, Swordsman Brawler, Mauler Staff Adept, Infested
Mauler Sumo, Dragon Warrior Crossbowman,Musketeer Brawler, Ballistaman Infested, Master Warlock
Pack Master Sumo Cannoneer Musketeer Pitch Slinger Warlock, Master Warlock
Pack Wolf Samurai Fan Geisha, Ronin Pitch Slinger Leaf Disciple, Warlock
Wolf Peasant any unit any unit any unit any unit
Pitch Slinger Kabuki, Monk Cannoneer, Spirit Warrior Hurler, Druidess Diseased, Unclean
Sledger Archer, Monk Crossbowman, Necro Mauler, Werewolf Diseased, Infested
Werewolf Kabuki, Geisha (Fire BG) Musketeer, Spirit Warrior Pitch Slinger Warlock, Shd. Steed
Gaihla (Zen Master) Samurai Swordsman, Ronin Brawler, Berserker Blade Acolyte, Master W
Grayback (Zen Master) Kabuki Musketeer, Spirit Warrior Pitch Slinger, Druidess Unclean, Master W
Longtooth (Zen Master) Sumo Cannoneer Raider Pitch Slinger, Druidess Unclean, Master W
The Shale Lord (Zen Master) Sumo Cannoneer Musketeer, Necromancer Ballistaman, Druidess Diseased
Lotus enemy: Dragon Serpent Wolf Lotus
Blade Acolyte Spearman, Kabuki Bandit, Necromancer Sledger, Werewolf Staff Adept, Diseased
Brother Lythis (blades) Kabuki, Samurai Swordsman, Bandit Sledger, Pitch Slinger Staff Adept, Diseased
Brother Sehk (staff) Sumo, Dragon Warrior Crossbowman, Raider Brawler, Mauler Staff Adept, Infested
Brother Tausil (leaf daggers) Chemist, Samurai Cannoneer, Ronin Hurler, Berserker Leaf Disciple, Unclean
Channeler any unit any unit any unit any unit
Diseased One Chemist, Sumo Spirit Warrior, Musketeer Ballistaman, Druidess Warlock, Unclean
Infested One Chemist, Samurai Musketeer, Fan Geisha Brawler, Werewolf Leaf Disciple, Warlock
Leaf Disciple Samurai Cannoneer, Fan Geisha Brawler, Pack Master Staff Adept
Master Warlock Spearman, Kabuki Bandit, Raider Pitch Slinger, Sledger Leaf Disciple, Unclean
Lotus Peasant any unit any unit any unit any unit
Staff Adept Sumo Cannoneer, Kabuki Musketeer, Raider Druidess, Pitch Slinger Diseased, Warlock
Unclean One Archer, Dragon Warrior Crossbowman,Cannoneer Mauler, Ballistaman Leaf Disciple, Infested
Warlock Spearman, Monk Swordsman, Fan Geisha Hurler, Berserker Infested, Ninja
Issyl (Zen Master) Dragon Warrior Cannoneer Mauler, Hurler Unclean, Infested
Koril (Zen Master) Samurai Ronin Brawler (Blessing BG) Master Warlock
Soban (Zen Master) Dragon Warrior Cannoneer, Ronin Mauler, Brawler Infested, Master Warlock
Zymeth (Zen Master) Archer Raider, Bandit Pitch Slinger Leaf Disciple, Shd. Steed
Miscellaneous enemy: Dragon Serpent Wolf Lotus
Horse Archer Crossbowman Ballistaman, Werewolf Infested
Lotus Shadow Steed Archer Crossbowman Ballistaman, Werewolf Infested
Monk Archer Crossbowman, Necro Mauler, Ballistaman Staff Adept, Infested
Ninja Spearman, Monk Cannoneer, Spirit Warrior Hurler, Pack Master Leaf Disciple, Staff Adept
*NOTE: Some matchups require the usage of certain tactics of maximize their effect, such as Battle Gear or distraction by another unit.
**NOTE: Some match-ups require the usage of certain tactics to maximize their effect, such as Battle Gear or distraction by another unit.
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